We are excited to share our latest Deck.Toys Slide App: Spin-eroo! It is a unique AI-powered spinner wheel with student selector...
Paths and Activities
JuneHere are some tips that can help you with the designing of your Deck.Toys lesson. Remember, we are all about ‘seriously fun student engagement!’
✅Deck.Toys was created to replace a linear slide presentation with a different gamification approach to make students feel accomplished at the end of every deck.
✅The map format in Deck.Toys makes the lesson look like a game. The students can see where they are progressing in the map, and so can you as a teacher, as you track the progress of all your students in real-time.
✅Each deck should be a self-contained lesson. You want to ensure the students will finish the lesson within the lesson (e.g. the deck should be finished for 1 hour of work), otherwise the students will feel unaccomplished and left hanging.
✅Start with a signpost to introduce what the students will be learning or as the introduction of the breakout. Make sure you set the entry path correctly.
✅When you start a lesson, make it such that ALL students can complete that first activity to motivate everyone to move forward. Think of the starting of the deck as a training level for your students in order to reach the boss level at the end of the deck.
✅Make the locks and activities easy at the start, and then gradually difficult as they move forward in the deck, with password locks related to the key lesson content of the deck.
✅Create separate and multiple paths for differentiated instruction. Students can explore the various paths at their own pace. At the end, you can also merge the paths into 1 final activity and set the lock to ‘complete at least 2 (or more) neighbouring activities’ if you wish for them to complete all paths before being able to unlock the final activity.
✅Employ at least 1 study set and repeat it in different study set apps to enforce repetitive learning in different formats.
✅Think of the end of the deck as the ‘boss level’ of the game. You want the student to feel like they ‘conquered’ the boss and gained mastery in the lesson!
Hope these tips will help you design lessons that will be memorable for your students!
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